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How to navigate within large hierarchies in the scene
After adding a couple of rigged characters to the scene and their accessories (weapons/clothing), I've noticed that accessing deeply nested objects can become very tedious quickly, specially in cases where rigs aren't humanoid.
So, my question is, is there a built-in way to navigate quicker within the hierarchy? For example, I'd love to be able to make a soft link to "Player/rig/root/torso/shoulder.R/bicep.R/forearm.R/hand.R" and be able to access this object without having to expand all the parents in order to access the hand.
I know I can just type "hand.R" and see all the objects that have a "hand.R" nested within and their corresponding paths, but it's also tedious when the rig isn't as simple as the example above.
If there's not a built-in way to do this, is there any package in the add-on that has this functionality?
Thanks!
Answer by andrew-lukasik · Aug 05, 2020 at 11:04 AM
Deep transform hierarchy lowers performance and visibility. Optimize it to solve both:
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