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This question was closed Jan 09, 2014 at 10:36 PM by Jessy for the following reason:

Too subjective and argumentative

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Question by balauru · Jan 09, 2014 at 11:40 PM · staticarchitecturedesign-patterns

Is it a good idea to use static classes?

Is it a good idea to use static classes in Unity? And by this i mean a lot of static classes. Like having a lot of classes named "InputManager", "MapManager", etc. to manage stuff. I know this is not a good idea in object oriented programming, but from what i know, Unity is component based, so is it a good idea to use a lot of static functions in a component based architecture, and if not what is a good architecture for a Unity game? I am also using an event system.

I am also using a static class to communicate between scenes, but i don't think this is a bad idea.

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avatar image DaveA · Jan 09, 2014 at 11:49 PM 1
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Best asked in the Forums

avatar image Benproductions1 · Jan 09, 2014 at 11:57 PM 0
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The component system is just another system. Unity uses .NET C# and Boo which are both object oriented program$$anonymous$$g languages. The same principles apply no matter what environment they are in, but none the less this should get asked on the forums

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