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Question by Babilinski · Nov 08, 2011 at 09:57 PM · c#targetforeachsimpleiterate

Simple question about targetting

okay so I created a targeting script but I had some problems

so I posted my question.

http://answers.unity3d.com/questions/184053/targeting-multiple-enemys.html

the answer that I got was

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

There are a couple of things here- you'd need to restructure the way the enemy finder works, since at the moment it can only return a single enemy! You first need to make it return an array or a list (preforably a List, for simplicity's sake), then populate the list in the function.

First up, put 'using System.Collections.Generic' at the top, so that you have generics (which are really useful).

 public IList<Transform> FindEnemiesInSphere(float radius){ 
 Collider[] cols = Physics.OverlapSphere(transform.position, 10);
 SortedList<float, Transform> transforms = new SortedList<float, Transform>();
 foreach (Collider hit in cols) {
     if (hit && hit.tag == "Enemy"){
         float Dist = Vector3.Distance(transform.position, hit.transform.position);
         transforms.Add(dist, hit.transform); 
     }
 }
 return transforms.Values;

}

This will give you a list of Transforms which you can iterate through with a Foreach, and which will be sorted in order of distance!

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

MY QUESTION IS how do I iterate through with a Foreach? So, that I can select the targets with tab

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