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Hacking

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All Questions

  • Unanswered Questions
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CardShark94 published

Why is there a global-metadata.dat file?

May 16, '22 build·building·metadata·hack·hacking

1 Reply

1 Votes

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snopidist published

How to change the text on a button of a published game?

Apr 20, '20 in Help Room

0 Replies

0 Votes

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WirealTalha asked

Using IL2Cpp with server [best option against hack on budget]?

Jul 14, '19 unity5·il2cpp·serverside·hacking

0 Replies

0 Votes

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alexswag345 asked

unity 3D hacking terminal

Mar 25, '19 terminal·hacking

0 Replies

0 Votes

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SauronDark commented

Can i block that server who check my daily internet usage means FUP,Can i block that server who check my daily internet usage means FUP??

Dec 26, '18 hacking

0 Replies

0 Votes

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Sam-DreamsMaker edited

Cheat Engine Detection?

Jul 20, '18 in Help Room

3 Replies

1 Votes

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micro_WORLD asked

Project creator name changed to a another account.

Jun 4, '18 hacking

0 Replies

0 Votes

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MoeBull commented

Logged Into Unity Account with gmail and everything was in Chinese. Should I be concerned about hacking?

May 26, '18 security·account·hacking·chinese

0 Replies

0 Votes

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Eric5h5 commented

Singleplayer PlayerPrefs hacking - Inevitable?

Oct 10, '17 ios·iphone·playerprefs·hacking

1 Reply

6 Votes

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Harrier answered

How to validate client input on authoritative server? (preventing speedhack or networtk send rate manipulation)

Jul 31, '17 networking·validation·authoritative·commands·hacking

2 Replies

0 Votes

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tanoshimi commented

Game hacking questions. Closed

Jul 11, '17 c#·hacking

1 Reply

0 Votes

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jjkiii commented

Anti-Hacking

Jun 11, '17 server·protection·collection·hacking

2 Replies

0 Votes

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aadnani published

Can playerprefs stored on a mobile (Andoird/ iOS) be hacked remotely?

Jul 12, '16 playerprefs·remote·hacking

0 Replies

0 Votes

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jeremy11 commented

Best way to handle server side inventory management? Wiki

Jun 25, '16 networking·multiplayer·server·authentication·hacking

0 Replies

0 Votes

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Bunny83 commented

Android IAP possible users hacking purchases somehow?

Mar 4, '16 iap·purchase·hacking

1 Reply

1 Votes

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mahdiii answered

Can we protect our codes with ienumerator against decompiling?

Mar 4, '16 in Help Room

1 Reply

0 Votes

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whaleinthesea commented

Protection from hacking "In app purchase" on Android/iOS

Aug 11, '15 android iphone·protection·hacking

3 Replies

0 Votes

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meat5000 answered

Hide or delete a fake leaderboard score?

Feb 20, '15 c#·android·google play games·leaderboard·hacking

1 Reply

0 Votes

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HarshadK commented

Best way to make it harder to crack

Aug 11, '14 game·hacking

1 Reply

0 Votes

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SavvaMadar commented

Allowing users to import their own UnityScript/JavaScript into the game at run time

Jul 2, '14 runtime·runtime-generation·hacking

1 Reply

0 Votes

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Apexity asked

MMORPG Main Maps Saved in DB

May 21, '14 database·maps·mmorpg·hacking

0 Replies

0 Votes

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Briksins edited

Protection from Reverse Engineering/Hacking

Feb 5, '14 security·protection·hacking·reverse engineering

1 Reply

0 Votes

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vexe edited

Trying to make a hacking minigame...

Sep 7, '13 list of lists·hacking·minigame

1 Reply

0 Votes

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Nexonity answered

Hack prevention

Aug 27, '13 hack·hacking·external tools

1 Reply

0 Votes

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coAdjoint asked

Is it possible to statically link into game build?

Apr 2, '13 dll·hacking

0 Replies

0 Votes

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xikky edited

How to SECURELY save variables?

Mar 17, '13 playerprefs·hacking

1 Reply

0 Votes

Related Topics

protection playerprefs hack security c# ios networking server reverse engineering metadata leaderboard remote build android cheat building unity 5 android iphone unity5 decompile iphone collection database il2cpp coroutine


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