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Question by OldJohn · Mar 26, 2014 at 03:36 AM · collisionguitext

passing public values between objects

I have two game objects. One detects and counts collisions and responds to player action and movement. The other is a simple GUIText object that I want to display the collision counts from the player object. Both have public values for the counts and respond properly if each is tested (Counts accumulate in the player script, I can display values from the GUIText script. How do I pass the values from the player object to the GUIText object? Thanks, Old John

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avatar image getyour411 · Mar 26, 2014 at 03:56 AM 1
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Create a public reference in your script on player

 public GUIText myGuiText;

drag/drop the gameobject with the GUIText into that in the inspector

 myGuiText.text = someCollisionCount.ToString();

I don't use GUIText but I think that'll work

avatar image robertbu · Mar 26, 2014 at 05:00 AM 0
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Accessing Other Game Objects

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