Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by crass_sandwich · Apr 13, 2016 at 06:26 PM · unity 2d

Jittering bug with screenwrap

To learn Unity, I'm trying to make a simple Pong clone where instead of bumping against the edge of the screen you wrap around to the bottom (like Asteroids). I have a decent working implementation of the wraparound using a parent-child pair of paddles that flip to the opposite side of the screen when their y position is greater than a certain point above the top of the camera rectangle.

However, when the child has low velocity and its x position is exactly zero, the parent gets stuck in a loop flipping back and forth between the top and the bottom because its position is slightly greater than the threshold on either side. The parent is out of view but the loop has weird side effects on the child's local position. A few ideas I've tried:

  1. Adding a small bump to the pair's velocity when one flips, which makes the bug happen less often but with worse behavior

  2. Making the flip threshold different on the top vs the bottom, which doesn't prevent the bug when the absolute value of the y position of the flipping paddle is bigger than both

  3. Changing the child's localPosition instead of either paddle's world position, which just breaks the flipping mechanism entirely

I figure that since I'm brand new to Unity there might be a solution that I simply don't know about yet. Here's the script for the paddle:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class PlayerPaddle : MonoBehaviour {
 
     private Rigidbody2D rb2d;
 
     void Start() {
         rb2d = GetComponent<Rigidbody2D>();
         rb2d.freezeRotation = true;
         rb2d.drag = GlobalVars.drag;
         rb2d.gravityScale = 0;
     }
 
     void FixedUpdate() {
         rb2d.AddForce(new Vector2(0, GlobalVars.paddleSpeed * Input.GetAxis("Vertical")));
     }
 
     void LateUpdate() {    
         if (Mathf.Abs(transform.position.y) > (2 * GlobalVars.ceiling)) 
             transform.position = new Vector2(-1 * GlobalVars.paddleXPos, -1 * rb2d.position.y);
         if (transform.parent != null)
             transform.localPosition = transform.localPosition.normalized * (2 * GlobalVars.ceiling) * (1 / transform.parent.lossyScale.y);
         rb2d.position = new Vector2(-1 * GlobalVars.paddleXPos, rb2d.position.y);
     }
 }

I'd also appreciate any comments on code style/practices if I've messed anything up, wouldn't be surprised if I did :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Moving Object Control by Joystick in unity2d 0 Answers

How to make the bullet shoot in the sprite direction 1 Answer

Move the camera in 2D when target reaches bounds. Is there a better way? 0 Answers

how to move child object inside a moving parent in 2d using Vector2.MoveTowards()? 1 Answer

How can i create multiplayer game using wifi hotspot in unity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges