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Question by david.gavilan · Jun 11, 2013 at 06:04 AM · androidkeyboard

TouchScreenKeyboard.visible is always false on Android

I am using a WebView plugin to display some web page, and the user can input some text on it. I want to know if the on-screen keyboard is visible or not. I use this static variable,

TouchScreen.Keyboard.visible http://docs.unity3d.com/Documentation/ScriptReference/TouchScreenKeyboard-visible.html

On iOS5, it works perfectly, but on Android (tested on Galaxy S2) it always returns false. The Rect area is also always zero :(

I am using Unity 4.1.2. Is there any workaround for this? Do I need to write a native plugin myself?

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Answer by david.gavilan · Jun 14, 2013 at 04:36 AM

In the end, I wrote a native implementation inside the WebView plugin, because it seems Unity can't know when the keyboard has been opened from the WebView.

         final View activityRootView = a.getWindow().getDecorView().getRootView();
         activityRootView.getViewTreeObserver().addOnGlobalLayoutListener(new android.view.ViewTreeObserver.OnGlobalLayoutListener() {
         @Override
         public void onGlobalLayout() {
                 android.graphics.Rect r = new android.graphics.Rect();
                 //r will be populated with the coordinates of your view that area still visible.
                 activityRootView.getWindowVisibleDisplayFrame(r);
                 android.view.Display display = a.getWindowManager().getDefaultDisplay();
                 int screenHeight = display.getHeight();
                 int heightDiff = activityRootView.getRootView().getHeight() - (r.bottom - r.top);
                 //System.out.print(String.format("[NativeWebview] %d, %d\n", screenHeight, heightDiff));
                 if (heightDiff > screenHeight/3) { // assume that this means that the keyboard is on
                     UnityPlayer.UnitySendMessage(gameObject, "SetKeyboardVisible", "true");
                 } else {
                     UnityPlayer.UnitySendMessage(gameObject, "SetKeyboardVisible", "false");
                 }
             }
         }); 

  • This is the link to the fix for that plugin: https://github.com/gree/unity-webview/pull/14

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