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Question by sic · Jul 12, 2017 at 02:48 AM · pluginhow towindows store

Hololens or WSA(UWP) use standalone DLL

Hi

I am developing the Hololens app.

There are several DLLs that work in the editor, and I have made the platform available to editors and WSA.

However, Hololens builds DLLNotFoundException as shown below.

   Loading IndyRP_DLL.dll
 Failed to load 'IndyRP_DLL.dll', expected x86 architecture, but was Unknown architecture. You must recompile your plugin for x86 architecture.
  
 (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 140)    


and

 DllNotFoundException: Unable to load DLL 'IndyRP_DLL': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    at IndyRP_DLL_UWP.Foo.Dll_JointCount()
    at DllManager.Init()
    at DllManager.$Invoke11(Int64 instance, Int64* args)
    at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method) 
 (Filename: <Unknown> Line: 0)



IndyRP_DLL_UWP is a wrapper dll for WSA (C ++ >> C #). IndyRP_DLL_UWP (C #) uses IndyRP_DLL (C ++) as the DLLImport function.

Both IndyRP and the other DLLs used the x86 architecture.

Is it impossible to use Standalone DLL in WSA?

What can I do?

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avatar image darkmax · Oct 30, 2017 at 03:41 PM 0
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I'm having a similar problem where I need to run an dll that is working on standalone but not on UWP, did you resolve it?

avatar image sic darkmax · Nov 01, 2017 at 12:17 AM 0
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I have not solved it yet.

avatar image hui11 sic · Sep 06, 2018 at 08:30 AM 0
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I'm having a similar problem with Hololens,too. did you resolve it?

avatar image hui11 darkmax · Sep 06, 2018 at 08:29 AM 0
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I'm having a similar problem,too. did you resolve it?

avatar image Darkroll hui11 · Jan 09, 2019 at 01:14 PM 0
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Find any solution ?

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Answer by sic · Jan 11, 2019 at 11:57 AM

That project was over. I didnt can find any solve solution. I did use another solution. I did use another c++ project on PC. And connected TCP/IP to hololens. Its my avoid solution. When anybody that problems solve it. Than please share to me. Thanks!

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