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windows store build errors. any helps?
hi
i implement program with vuforia
but vuforia don t support standardalone build in windows 10
so i try windows store build
finally..... build failed and got some errors.
any advice ?
sorry for bad english.
error 1 :
IOException: Temp\StagingArea\UnityEngine.Analytics.pdb already exists System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:115) UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:207) UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:142) UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.String regExExcludeFilter, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:121) UnityEditor.FileUtil.CopyDirectoryRecursiveFiltered (System.String source, System.String target, Boolean overwrite, System.String regExExcludeFilter) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:102) UnityEditor.FileUtil.CopyDirectoryRecursive (System.String source, System.String target, Boolean overwrite, Boolean ignoreMeta) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:92) UnityEditor.FileUtil.CopyDirectoryRecursive (System.String source, System.String target) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:72) PostProcessWinRT.MoveDataManagedToRoot () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:462) PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:125) UnityEditor.WSA.BuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:155) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI()
error 2:
IOException: Temp\StagingArea\UnityEngine.Analytics.pdb already exists System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:115) UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:207) UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:142) UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.String regExExcludeFilter, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:121) UnityEditor.FileUtil.CopyDirectoryRecursiveFiltered (System.String source, System.String target, Boolean overwrite, System.String regExExcludeFilter) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:102) UnityEditor.FileUtil.CopyDirectoryRecursive (System.String source, System.String target, Boolean overwrite, Boolean ignoreMeta) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:92) UnityEditor.FileUtil.CopyDirectoryRecursive (System.String source, System.String target) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:72) PostProcessWinRT.MoveDataManagedToRoot () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:462) PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:125) UnityEditor.WSA.BuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:155) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI()
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