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Question by Biaroxx · Mar 22, 2020 at 01:15 PM · localization

Localization with ScriptableObjects and YAWL

Hi! I have a doubt whith making localization with SO, I´ve done a dialogue system based of SO(each of them has an array of dialogues and an index to move along them). The thing is that I want to be able to translate their texts without touching too much the SO´s. Here says that you could force the serialization to text and in that way be able to edit the SO(or a copy of it) and change its values. The thing is that I have done that and it worked great. But my problem is at the time of changing those SO´s that are already set on a GameObject(in this case the speakers and the dialogue manager). Because they are all configured in English, but if, for example, I change the language to Spanish, I need to exchange them in the same order they were in the beginning. To be more specific with the dialogue system I´m using rn here is the video of it(I change itt a bit, but the idea is the same). https://www.youtube.com/watch?v=YJLcanHcJxo

Thanks in advance!

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