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Question by lexen1 · Feb 16, 2014 at 09:58 PM · c#stringreferenceint

How to reference a variable in another script based on string in c#

That description was strange, but that was the best way I can think of to describe what I am trying to do.

I have a script called ammoCase and it contains a series of int's called ammo1, ammo2, ect. I have a script on my guns that refers to this script by

 _ammoCase = transform.parent.GetComponent<ammoCase> ();

(the gun is in a child game object). I have a series of statements that refer to these variables. For example:

 if (_ammoCase.ammo1 >=0){ 
 }

I would like the type of ammo used to not be hard coded, but refer to a string to determine which ammo to use. I have tried something like this:

 public string ammoType = ammo1;
 
      void Start () {
           _ammoCase = transform.parent.GetComponent<ammoCase> ();
      }
 
      void Fire () {
           if (("_ammoCase." + ammoType) >=0){
                Do something;
           }
      }

But I have had no luck so far. If you know how I can get this to work, it would make my day. Thank you for reading my question.

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avatar image Demigiant · Feb 16, 2014 at 10:17 PM 0
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You would need Reflection for that, but that would be a pain in the ass :P Why you don't simply store ammo1, ammo2, etc in an array "ammos" inside AmmoCase? So ins$$anonymous$$d than calling _ammoCase.ammo0, you would call _ammoCase.ammos[0], and thus you could use ifs, whiles, fors, and all that stuff, since you have an integer to work with ins$$anonymous$$d than a series of variables.

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