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Question by powersjo · Mar 03, 2015 at 10:40 PM · javascriptspriteresources.load

Change Sprite within an image component with a script

I am using javascript to create a script to change a sprite in a UI image box for a tic tac toe game. My current code is just to change back and forth between two sprites both located in Assets/pictures/sprites folder. Here is my code:

 #pragma strict
 var Image : UnityEngine.UI.Image;
 var flip = true;
 
 function Start () {
 }
 
 function Update () {
     if(flip){
         flip = false;
         Image.sprite = Resources.Load ("o_green") as Sprite;
         //Debug.LogWarning(flip);
     } 
     else {
         flip = true;
         Image.sprite = Resources.Load ("o_red") as Sprite;
         //Debug.LogWarning(flip);
     }
 }

Here is my setup in the Unity editor:

alt text

I have tried changing the path to "pictures/sprites/o_red" but still it does not change the sprite when running the game. Am I getting the path wrong? Or am I approaching this the wrong way?

topright.png (24.7 kB)
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Answer by KickBack · Mar 05, 2015 at 11:19 AM

Resources.Load can only load assets that are placed inside a folder named Resources. (Or from subfolders inside this one) Move your sprites inside this folder then you can load them from there. for example if the image is at "Resources/pictures/sprites/o_red.png" the argument should be "pictures\sprites\o_red"

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avatar image powersjo · Mar 05, 2015 at 06:55 PM 0
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This worked! thank you! note: i changed my code to be like this "Image.sprite = Resources.Load ("o_red", typeof(Sprite));" and created a 'Resources' folder and put the 'o_red' sprite in the 'Resources' folder.

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