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Question by Buemi-CZ782 · Aug 01, 2017 at 10:55 AM · spriteimageresources.load

When I load image it dissapears

I am trying to change image when the score reaches 10. But everytiem when the score reaches 10 the texture of image dissapears. BTW I am making ranks in clicker game. There's the code:

 public class Click : MonoBehaviour {
     public UnityEngine.UI.Text CSGOMoney;
     public UnityEngine.UI.Text MPC;
     public float money = 0;
     public int moneyperclick = 1;
     public Image image;
 
 
     void Update(){
         CSGOMoney.text = "Money-" + money;
         MPC.text = "Money per click-" + moneyperclick;
 
         if (money == 10f) {
             ChangeImg ();
         }
 
     }
 
     public void ChangeImg(){
         image.sprite = Resources.Load<Sprite> ("Ranks_3");
     }
 
     public void Clicked(){
         money += moneyperclick;
     }
 
 
 }

Thanks!

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avatar image OusedGames · Aug 01, 2017 at 12:34 PM 1
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Hello buddy,
No need to use Resources for this.. Just create a Public Sprite variable and fill it in the inspector. Then...

 public Sprite Rank3_Sprite;
 
 public void ChangeImg(){
        image.sprite = Rank3_Sprite;
 }

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Answer by LocalNoob · Aug 01, 2017 at 11:01 AM

Check if your image ui elements has its color's alpha at 0 and set it to 255 if so. It often is transparent by default

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Answer by Buemi-CZ782 · Aug 10, 2017 at 06:34 PM

@LocalNoob I mean this: alt text

alt text

But thanks for your help!


screenshot1.png (301.3 kB)
screenshot2.png (97.8 kB)
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