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Question by xavier12321 · Nov 27, 2015 at 10:12 AM · c#texthealth-deductionhealth

Health system in a text based game.

Hi, I don't understand why but when I take damage, it constantly drops down.

This is my damage method

     public void damagePlayer(int amount) {
 
         GameObject.Find ("PlayerCondition").GetComponent<PlayerCondition> ().playerHealth = GameObject.Find("PlayerCondition").GetComponent<PlayerCondition>().playerHealth - amount ;
 
     }

(It's pretty basic, I'm a begginer here :3 )

and this is my test method.

     void State_ReputationTest1 () {
 
         if (GameObject.Find ("PlayerCondition").GetComponent<PlayerCondition> ().playerReputation <= 5)
             text.text = "This person hates you";
         else if (GameObject.Find ("PlayerCondition").GetComponent<PlayerCondition> ().playerReputation > 5) 
             damagePlayer(1) ;
             text.text = "This person likes you";
 
 
         }

^^^^^^^^^^^ this is a test.

thanks for the attention, guys!

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avatar image xavier12321 · Dec 02, 2015 at 09:34 PM 0
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Anyone knows what's up?

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Answer by xavier12321 · Dec 02, 2015 at 09:34 PM

Anyone knows what's up?

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Answer by Travis-Loudermilk · Jan 06, 2017 at 07:23 PM

It's because you're running the function in the update. So it's continuously running the subtraction. I'm currently having the same trouble and researching how to get around this problem. @xavier12312

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