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Question by goutham12 · Jun 25, 2018 at 09:12 AM · unityeditorscriptableobjectjsondata storage

Storing levels data as json?

Hi there, i have more than 100 levels. all levels have their own data like candy crush game. i want store all the data in a single file. to modify and read.

Heare is bit of code i have.

public class DataManager : MonoBehaviour {

 public List <Level> GameData = new List<Level> ();


 void Awake(){
     PushDefaultData ();
   }
 void PushDefaultData(){
     for (int i = 0; i < GameData.Count; i++) {
         GameData [i].lvlNo = i + 1;
         GameData [i].startsCount = 0;
         if(i == 0)
             GameData [i].isLevelLocked = false;
         else
             GameData [i].isLevelLocked = true;
         
         GameData [i].score = 0;
         GameData [i].bestMoves = 0;
     }
 }

}

[Serializable]

public class Level{

 public int lvlNo;

 public int startsCount;

 public bool isLevelLocked;

 public int score;

 public int bestMoves;


}

There is unity example to convert class into json. but i didn't find any way to convert that list of classed into json.

now my how can i convert the list of classes into a json file.

thanks

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