Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Deevy · Aug 18, 2016 at 05:17 AM · unity 5android buildgoogle playandroid sdkandroid-manifest

Androidmanifest.xml problem

Hello, after a lot of hours to try to fix it myself and using all answer i found on forums in internet i decide to ask you.

Here is my problem : I made a game, using android sdk because this is a game for Android Phones, and before a tryed to instal Google Mobile Ads package all was allright. But since i install this package i can't build anymore, so i did a lot of manipulation to try to fix it but finnaly i lost my first androidmanifest file. So i deleted the Google mobile Ads but i still can't build my project !

So i have two request, first how to get back with a simple classic androidmanifest, and then how to change this file after install Google mobile Ads.

Here is my androidmanifest in Asset/Plugins/Android (i deleted all others but everytime i tryed to build new ones are comming in Temp, and this is a basic one i found in my files because i lost my first one):

 <?xml version="1.0" encoding="utf-8"?>
 <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Company.ProductName" android:installLocation="preferExternal" android:versionName="1.0" android:versionCode="1">
   <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
   <application android:theme="@style/UnityThemeSelector" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false" android:isGame="true" android:banner="@drawable/app_banner">
     <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
       <intent-filter>
         <action android:name="android.intent.action.MAIN" />
         <category android:name="android.intent.category.LAUNCHER" />
         <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
       </intent-filter>
       <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
     </activity>
   </application>
   <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="24" />
   <uses-feature android:glEsVersion="0x00020000" />
   <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
   <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
   <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
 </manifest>

I work with unity 5.3 and in my setting my Minimum API lvl is 15, and i use to put target 23 or 24.

Thank you in advance, i hope i give you all you need.

I stay close to my computer for quick answer :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Google Play showing This app is incompatible with all of your devices 1 Answer

android-manifest File not found Error, while imtegrating ChartBoost 1 Answer

CommandInvokationFailure: Failed to re-package resources. 0 Answers

After installing the .apk , the App Icon appears twice 1 Answer

How to increase number of supported devices when publishing to the google play store 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges