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Multiple plugins with the same name
Hello, I have difficulty finding answer of these errors. Before seeing these errors, I did it as follows :
1) I did delete Oculus package (for Unity 4)
2) I did import Oculus Package (for Unity 5)
3) Built my unity project for Android OS, but these errors occurred
Multiple plugins with the same name 'leap' (found at 'Assets/Plugins/Leap.dll' and 'Assets/Plugins/x86_64/Leap.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Found plugins with same names and architectures, Assets/Plugins/libLeap.so () and Assets/Plugins/x86_64/libLeap.so (). Assign different architectures or delete the duplicate. UnityEditor.AndroidPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Plugins colliding with each other.
Failed to load 'Assets/Plugins/LeapCSharp.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture. Leap.Frame:.ctor() Leap.Frame:.ctor() LeapRecorder:.ctor() HandController:.ctor()
Failed to load 'Assets/Plugins/LeapCSharp.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture. Leap.Frame:.ctor() Leap.Frame:.ctor() LeapRecorder:.ctor() HandController:.ctor()
There are Leap.dll & LeapCSharp.dll file in both 'Plugins' and 'x86_64' folder.
How to solve these problem? Can you help me? Thanks in advance!
My Unity version is 5.3.5f Pro version.
Your answer
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