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Question by Alex-Chouls · Dec 18, 2017 at 06:14 PM · editor-scriptingprefabspreprocessor

Is there a recommended workflow to pre-process prefabs before making a build?

I know it's possible to preprocess scenes, but I'd like to strip some editor only data from prefabs before including them in the build. I've read something about making temporary copies of the prefabs, but that seems pretty clunky. Seems like there should be a nice clean way to do this?

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