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Question by Iceblitzyt · Aug 26, 2013 at 04:42 PM · c# dll

How can i load resources with a path?? c#

So im trying to load resources with a certain path.

I'm currently doing this: using UnityEngine; using System.Collections;

 public abstract class SpellDataBase  {
 
     private string TexturePath = "GameArt/SpellIcons/";
     public Texture2D icon;
     private PlayerHUD owner;
 
     public abstract void Cast();
 
     public class FireBall : SpellDataBase
     {
         public FireBall(PlayerHUD owner)
         {
             this.owner = owner;
             this.icon = Resources.Load(TexturePath + "FireBall") as Texture2D;
         }
 
         public override void Cast()
         {
             Debug.Log("FireBall casted...");
         }
     }
 }

But I get no luck, can someone please assist me. I tried looking on the forums, but the fixes don't work.

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Answer by perchik · Aug 26, 2013 at 04:50 PM

Resources.Load only *loads an asset stored at path in a Resources folder.*

and my guess is that GameArt is not in the Resources folder under assets

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avatar image Iceblitzyt · Aug 26, 2013 at 06:06 PM 0
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So I put the game art folder inside of the Resources folder.

I changed my texture path to "Resources/GameArt/SpellIcons/", i still get nothing.. Even if i change it to "/GameArt/SpellIcons/"

avatar image perchik · Aug 26, 2013 at 06:59 PM 0
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The texture path is not the problem. The actual GameArt folder must be inside Assets/Resources/

avatar image Iceblitzyt · Aug 28, 2013 at 05:01 PM 0
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Oh I see, thank you very much :D

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