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Question by michelle15105 · Jul 15, 2016 at 09:42 AM · c#c# dll

Multiple plugins with the same name

Hello, I have difficulty finding answer of these errors. Before seeing these errors, I did it as follows :

1) I did delete Oculus package (for Unity 4)

2) I did import Oculus Package (for Unity 5)

3) Built my unity project for Android OS, but these errors occurred

alt text

alt text

Multiple plugins with the same name 'leap' (found at 'Assets/Plugins/Leap.dll' and 'Assets/Plugins/x86_64/Leap.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


Found plugins with same names and architectures, Assets/Plugins/libLeap.so () and Assets/Plugins/x86_64/libLeap.so (). Assign different architectures or delete the duplicate. UnityEditor.AndroidPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


Plugins colliding with each other.


Failed to load 'Assets/Plugins/LeapCSharp.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture. Leap.Frame:.ctor() Leap.Frame:.ctor() LeapRecorder:.ctor() HandController:.ctor()


Failed to load 'Assets/Plugins/LeapCSharp.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture. Leap.Frame:.ctor() Leap.Frame:.ctor() LeapRecorder:.ctor() HandController:.ctor()

There are Leap.dll & LeapCSharp.dll file in both 'Plugins' and 'x86_64' folder.

How to solve these problem? Can you help me? Thanks in advance!

  • My Unity version is 5.3.5f Pro version.

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