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Question by chanfort · Feb 08, 2015 at 06:24 PM · guispriteloadresources

Accessing 4.6 GUI build-in sprites in C#

I am using:

 icon.sprite = Resources.Load<Sprite>("icon");

to load my own icons onto buttons and other GUI components. But I was wondering how I can load build-in images, like "UISprite", "Checkmark", etc., which comes within Unity?

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