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Question by Iceblitzyt · Aug 26, 2013 at 04:42 PM · c# dll

How can i load resources with a path?? c#

So im trying to load resources with a certain path.

I'm currently doing this: using UnityEngine; using System.Collections;

 public abstract class SpellDataBase  {
 
     private string TexturePath = "GameArt/SpellIcons/";
     public Texture2D icon;
     private PlayerHUD owner;
 
     public abstract void Cast();
 
     public class FireBall : SpellDataBase
     {
         public FireBall(PlayerHUD owner)
         {
             this.owner = owner;
             this.icon = Resources.Load(TexturePath + "FireBall") as Texture2D;
         }
 
         public override void Cast()
         {
             Debug.Log("FireBall casted...");
         }
     }
 }

But I get no luck, can someone please assist me. I tried looking on the forums, but the fixes don't work.

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avatar image incendy · Aug 26, 2013 at 05:33 PM 0
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Also curious about this, only way I could get Resources.Load to work was to have the assets in a folder at the root level called "Resources".

avatar image perchik · Aug 26, 2013 at 05:41 PM 0
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I answered the duplicate question here. @incendy that is the solution. Resources.load only loads from that folder

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Answer by wiiarethesound · Aug 27, 2013 at 12:21 AM

Resources.Load() will ONLY look at folders named Resources. The Resources folder doesn't have to be at the root (Assets/Resources), but I always find it to be a best practice to keep it there.

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