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If you're creating a Multiplatform game how do you know that system can handle it?
Hi, i'm wondering if how you can know that that system can handle it, for example you create a 3D Sidescroller with weapons etc, do you have to use less objects in one area to ensure you're game runs stable or even setting the graphical objects of you're game or maybe even Multiplayer.
Multiplayer Third Person Shooter Example PC:16 Players (Changable graphical settings) IPad:12 Players (Low) IPhone:8 (Low)
Also how much players can play online on differnent formats. I heard it was 50-60 on PC Using Servers but i don't know about the IPad or IPhone.
Thanks for reading
Answer by PrimeDerektive · Feb 23, 2011 at 09:05 PM
Once you have an iOS developer license you get access to the XCode development tools, one of which is the iOS simulator, which simulates performance of iOS devices. You can then run your game in the simulator to see how it performs.
Cool thanks, is the license from apple? do you have to pay for the Licence or is it a Unity license?
Yeah, to make any applications/games for iOS you have to buy an iOS developer license, its $100/year. (So to make a Unity game for iOS, you need both a Unity iOS license and an apple iOS developer license).