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Question by NathanJSmith · Jul 16, 2018 at 10:04 AM · texturebuildtexture2dresourcesrelease

How to add texture to a script and make the texture work in release build?

I see that in release mode, Unity won't include texture which isn't in the scene. Unity offer Resource folder: Loading Resources at Runtime, The Resources folder, but at the same time, Unity said in "The Resources folder" topic:

2.1. Best Practices for the Resources System

Don't use it.

That why I don't use it.


Here is my situation:

I have a script that stores the textures (Grass Texture, Ground Texture,...) which I'll assign for my run-time terrain creation.

Picture 1:

Unity Script Texture But soon I realize that these texture won't show up in release build.

But I see that the texture that assign for the Unity's terrain does show up in release build

Picture 2:

Unity terrain texture So I think if I can add the texture to my script (picture 1) the way Unity's terrain does (picture 2), then maybe Unity will include the texture in release build.


In picture 1, I add the texture to a script but the texture doesn't work in release build, so how can I add texture to a script and make the texture work in release build?

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