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Question by maelstorm · Feb 18, 2016 at 05:35 AM · crashdllstandalonex86

x86 build don't work

Hello, can someone help me to solve a problem? When i build my game for x64, everything works perfectly, but when i build it for x86 after unity logo animation ends, my game start to use 100% cpu and memory usage goes up by huge amount (300mb/s). I am using sqlite database for my game. I got x64 and x86 dll's, placed in Plugins folder in x86 and x86_x64 folders. Anyways, i tried it a lot of times with different dll's and settings and got no result. Thanks in advance and sorry for my bad english.

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