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Networking: Available Servers
Hello, I am choosing to make a multiplayer version of a game I'm in progress of making. And I've explored the Unity reference for Networking, so I can understand somewhat of what's going on with the servers / clients.
I was just wondering if there are any free server sites that i could use along with a unity Mac Standalone Player? As in a site of somekind that allows free servers or something? or could you tell me if SmartFox Server is safe? it asked me for my admin password to make a change, and i'd think it wouldn't have to make a change like that to install something?
Answer by Waz · Jun 29, 2011 at 12:50 AM
The Unity Networking model is mainly designed for one player's computer to be the server. The master server then provides basic server tracking. Is this not sufficient for you case?
Well my problem is that I'm new to Unity's Network class, and networking at all, but I'm just not comfortable with m main computer being the server. I have a second computer which i would use, but I already use it for modelling and such. Is it possible to limit how much interaction can happen with the server? I've also read that the server can be a client, but is that safe? say i have a networked game where the first client then becomes the server, and then that role of "server" gets handed down to the next client, is that secure? Is it efficient? Or is it possible for each client to provide some kind of "server" responsibility to the game, like it's own independent server that can communicate with other players?
It depends on your game.
If you don't need complete drop-in-drop-out, then the Unity model works perfectly fine. Otherwise, yes, you need some way to pass server responsibility (hard, Unity does not really support this), or you need to run a set of server processes on some hardware with a good network connection... and maintain them.