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Question by
user-12612 (google) · May 10, 2011 at 12:19 PM ·
performancewebplayermacissueos
Preformance difference between build on macOS and Windows
We are building a simple race game for web.
Just checking if anyone else have the same kind of weird problem. We have 8 dev pcs where 4 are iMacs. The same build runs with 130 fps on the windows machines, but varies between 13 and 130 on the macs.
Is there a known issue with the Unity3d Mac version?
Comment
I actually witness the opposite behavior... running a lot of physics stuff tho. running better on mac than windows.
Are the specifications of your $$anonymous$$ac machines equivalent to your PCs? If it's not equivalent it's not a fair comparation