Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JakobRW · Jul 27, 2017 at 12:09 AM · c#textstringdialoguestrings

String.Remove not working

Hi!

I'm working on a dialogue system and am having some frustrating trouble with String.Remove. I got it working fine in one part of the script, but now that I'm trying to utilize it again it won't work at all. All '┐' characters are supposed to be removed when clicking Z to make the text scroll by instantly. It works when the text scrolls by with normal speed in the coroutine, but not here. I've put Debug.Log(a); to check if it actually catches every instance of the '┐' character, and it does!

I'm sure there's something crucial I'm not seeing and I'd really appreciate any help I could get. Will provide more details if needed. :)

 if (Input.GetKeyDown(KeyCode.Z))
         {
             if (!isTyping)
             {
                 currentLine++;
 
                 if (currentLine > endAtLine)
                 {
                     DisableTextBox();
                 }
                 else
                 {
                     StartCoroutine(TextScroll(textLines[currentLine]));
                 }
             }
             else if (isTyping && !cancelTyping)
             {
                 int i = 0;
                 string lineOfText = textLines[currentLine];
 
                 while (i < lineOfText.Length)
                 {
                     char a = lineOfText.ToCharArray()[i];
                     i++;
 
                     if (a == '┐')
                     {
                         Debug.Log(a);
                         lineOfText = lineOfText.Remove(i, 1);
                     }
                 }
                 cancelTyping = true;
             }
         }

Below is an example of String.Remove working in the same script.

 private IEnumerator TextScroll (string lineOfText)
     {
         int letter = 0;
         int i = 0;
         theText.text = "";
         isTyping = true;
         cancelTyping = false;
 
         while (isTyping && !cancelTyping && (letter < lineOfText.Length - 1))
         {
             
             char a = lineOfText.ToCharArray()[i];
             i++;
 
             if (a == '┐')
             {
                 lineOfText = lineOfText.Remove(i - 1, 1);
                 yield return new WaitForSeconds(0.5f);
             }
 
             theText.text += lineOfText[letter];
             letter++;
             
             if ((a != ',' && a != '.' && a != '!' && a != '?' && a != '┐') || ((a == '.' || (a == '!') || (a == '?')) && i == (lineOfText.Length - 1)))
             {
                 yield return new WaitForSeconds(typeSpeed);
             }
             else if (a == ',')
             {
                 yield return new WaitForSeconds(0.25f);
             }
             else if (a == '.' || (a == '!') || (a == '?'))
             {
                 yield return new WaitForSeconds(0.5f);
             }
             
         }
         theText.text = lineOfText;
         isTyping = false;
         cancelTyping = false;
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Bunny83 · Jul 27, 2017 at 12:30 AM

Even "string" is a reference type it behaves like a value type as it's "imutable". So an instance of a string can never be changed.

Here you create a local variable:

 string lineOfText = textLines[currentLine];

However at the end of your while loop you don't do anything with your variable. If you want to change the current text line you have to add this after your while loop:

 textLines[currentLine] = lineOfText;

ps: this is the worst thing you can do in a loop:

 char a = lineOfText.ToCharArray()[i];

ToCharArray will create a new char array every time the method is called. A string can directly be indexed like this:

 char a = lineOfText[i];
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JakobRW · Jul 27, 2017 at 12:45 AM 0
Share

Thanks for the tip about the Arrays, I changed it and will keep it in $$anonymous$$d for the future. I'm still not too proficient at program$$anonymous$$g so tips like these really help :D

Unfortunately adding textLines[currentLine] = lineOfText; after the while loop didn't change anything at all. $$anonymous$$akes me think it has to do with something else entirely, but I have no idea what it could be :/

Changed version:

 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Z))
         {
             if (!isTyping)
             {
                 currentLine++;
 
                 if (currentLine > endAtLine)
                 {
                     DisableTextBox();
                 }
                 else
                 {
                     StartCoroutine(TextScroll(textLines[currentLine]));
                 }
             }
             else if (isTyping && !cancelTyping)
             {
                 int i = 0;
                 string lineOfText = textLines[currentLine];
 
                 while (i < lineOfText.Length)
                 {
                     char a = lineOfText[i];
                     i++;
 
                     if (a == '┐')
                     {
                         Debug.Log(a);
                         lineOfText = lineOfText.Remove(i, 1);
                     }
                 }
                 textLines[currentLine] = lineOfText;
                 cancelTyping = true;
             }
         }
avatar image JakobRW JakobRW · Jul 27, 2017 at 12:48 AM 0
Share

Actually, changing textLines[currentLine] = lineOfText; to theText.text = lineOfText; got it to work for about 1 frame before changing back to what I don't want. theText.text is the text I'm displaying in the dialogue box, and what I used in the part of the script where String.Remove worked... I'm onto something but not sure where to take it from here.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

359 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity UI: Text Adventure 2 Answers

Changing a text equal to a string variable 1 Answer

Problem splitting up strings 2 Answers

How to make a text appear gradually? 0 Answers

Populating Dictionary at run-time from .txt file on imported asset bundle 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges