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Question by mbonessi · Dec 11, 2016 at 04:27 PM · c#textstrings

Rubik's Cube scramble algorithm

I'm making a very simple Rubik's cube timer and I'm having trouble getting the logic right for the scramble message. I keep getting multiple of the same move in a row and I've just run out of ideasalt text

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class scramble : MonoBehaviour
 {
     public Text text;
     private int size;
     //String arrays to hold the notations for each axis
     //and the scramble as a whole
     private string[] notation;
     private string[] x;
     private string[] y;
     private string[] z;
     private string value;
     private string note;
 
     void Start()
     {
         size = 0;
         x = new string[] { "R, ", "R', ", "R2, ", "L, ", "L', ", "L2, " };
         y = new string[] { "U, ", "U', ", "U2, ", "D, ", "D', ", "D2, " };
         z = new string[] { "F, ", "F', ", "F2, ", "B, ", "B', ", "B2, " };
         notation = new string[27]; //Size set to 27 because any less and I get a null reference error
         setScramble();
         text.text = note;
     }
     //Sets the values of the array from the arrays for each axis
     string setScramble()
     {
         for(int i = 0; i < 25; i++) 
         {
             notation[i] = setX();
             if (i == 25)
                 break;
             notation[i + 1] = setY();
             if (i == 25)
                 break;
             notation[i + 2] = setZ();
             if (i == 25)
                 break;
             i += 2;
         }
         for(int i = 0; i < 25; i++) //Adds each string to the end of the current string
         {
             note += notation[i];
         }
         return note;
     }
     //Sets value for the X axis
     string setX()
     {
         size++;
         if (Random.Range(0, 5) == 0)
             value = x[0];
         if (Random.Range(0, 5) == 1)
             value = x[1];
         if (Random.Range(0, 5) == 2)
             value = x[2];
         if (Random.Range(0, 5) == 3)
             value = x[3];
         if (Random.Range(0, 5) == 4)
             value = x[4];
         if (Random.Range(0, 5) == 5)
             value = x[5];
         return value;
     }
     //Sets value for the Y axis
     string setY()
     {
         size++;
         if (Random.Range(0, 5) == 0)
             value = y[0];
         if (Random.Range(0, 5) == 1)
             value = y[1];
         if (Random.Range(0, 5) == 2)
             value = y[2];
         if (Random.Range(0, 5) == 3)
             value = y[3];
         if (Random.Range(0, 5) == 4)
             value = y[4];
         if (Random.Range(0, 5) == 5)
             value = y[5];
         return value;
     }
     //Sets value for the Z axis
     string setZ()
     {
         size++;
         if (Random.Range(0, 5) == 0)
             value = z[0];
         if (Random.Range(0, 5) == 1)
             value = z[1];
         if (Random.Range(0, 5) == 2)
             value = z[2];
         if (Random.Range(0, 5) == 3)
             value = z[3];
         if (Random.Range(0, 5) == 4)
             value = z[4];
         if (Random.Range(0, 5) == 5)
             value = z[5];
         return value;
     }
 }
 

scramble.png (171.3 kB)
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