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Question by bpears · Sep 28, 2013 at 11:31 PM · gameobjectarraymemory

Unload from memory - GameObject in an array?

Would unloading a GameObject from memory while it is listed in an array cause an issue if you want to bring it back into memory and back into the array, back and forth?

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avatar image ArkaneX · Sep 29, 2013 at 04:10 PM 0
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What do you mean by 'unloading from disc memory'?

avatar image bpears · Sep 29, 2013 at 04:12 PM 0
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I should have just said memory :)

avatar image ArkaneX · Sep 29, 2013 at 04:22 PM 0
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And 'unloading' part? Do you refer to unloading as a result of calling Destroy method?

avatar image bpears · Sep 29, 2013 at 04:27 PM 0
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no, as in Resources.UnloadUnusedAssets() or similar

avatar image Hoeloe · Sep 29, 2013 at 04:43 PM 2
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You will get a performance hit as the object is loading back in from the disc, but otherwise it should cause no problems, as long as you load it back in before you try using it (otherwise you'll just get a null reference exception).

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Answer by Hoeloe · Sep 30, 2013 at 12:34 AM

You will get a performance hit as the object is loading back in from the disc, but otherwise it should cause no problems, as long as you load it back in before you try using it (otherwise you'll just get a null reference exception).

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