Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheBosoYolo · Mar 10, 2021 at 11:41 AM · gameobjectarraycollisions

Transport unknown amout of objects with GameObject array

I have 1 moving square, that is moving 1f per second. I want to make it "collide" with other-typed square that does nothing, There cloud be multiple of these squares. Here is code:

public static int AbleCount;

public GameObject[] MoveAbles = new GameObject[AbleCount];

public float facingDirection;

for (int i = 0; i < AbleCount; i++)

         {

           if (transform.position == MoveAbles[i].transform.position)

         {

            switch (facingDirection)

            {

               case 0:

               MoveAbles[i].transform.position = new Vector2(MoveAbles[i].transform.position.x + 1, MoveAbles[i].transform.position.y);

               break;

               case 1:

               MoveAbles[i].transform.position = new Vector2(MoveAbles[i].transform.position.x, MoveAbles[i].transform.position.y + 1);

               break;

               case 2:

               MoveAbles[i].transform.position = new Vector2(MoveAbles[i].transform.position.x, MoveAbles[i].transform.position.y - 1);


               break;

               case 3:

               MoveAbles[i].transform.position = new Vector2(MoveAbles[i].transform.position.x - 1, MoveAbles[i].transform.position.y);

               break;

               default:

               Debug.Log("Bad facing direction "+facingDirection);

               break;

            }



         }  

         }

Ignores blocks.

Here's my old working code:

public float facingDirection;

public GameObject MoveAble;

if (transform.position == MoveAble.transform.position)

         {

            switch (facingDirection)

            {

               case 0:

               MoveAble.transform.position = new Vector2(MoveAble.transform.position.x + 1, MoveAble.transform.position.y);

               break;

               case 1:

               MoveAble.transform.position = new Vector2(MoveAble.transform.position.x, MoveAble.transform.position.y + 1);

               break;

               case 2:

               MoveAble.transform.position = new Vector2(MoveAble.transform.position.x, MoveAble.transform.position.y - 1);

               break;

               case 3:

               MoveAble.transform.position = new Vector2(MoveAble.transform.position.x - 1, MoveAble.transform.position.y);

               break;

               default:

               Debug.Log("Bad facing direction "+facingDirection);

               break;

            }

             
         }  


Everyone who will somehow solve this problem thanks (finking a gramatic mistake makes sence, I am not english) I DON'T KNOW WHY THE CODE IS SO MESSED UP, sorry.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KoenigX3 · Mar 10, 2021 at 11:56 AM -1
Share

I don't think that it solves your problem, but if facingDirection ranges from 0 to 3, and they are whole numbers, you could use an int instead of a float.

Also, if you are populating the MoveAbles array through the inspector, you don't need to use = new GameObject[AbleCount].

avatar image AbandonedCrypt · Mar 10, 2021 at 01:09 PM 1
Share

how the f does nobody here manage to properly use code-tags? more than 50% of code snippets posted have half the code in plain text above the tagged code. Please please please check that your code is readable.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

185 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Use an objects (from array) position to focus a camera on 3 Answers

Cannot convert 'UnityEngine.Collider[]' to 'UnityEngine.gameObject[]' using OverlapSphere 3 Answers

Detection if a GameObject is below you or next to you? 1 Answer

Need help with an array. - C# 3 Answers

arrays / textures help 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges