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Question by Kmitropoulos · Mar 01, 2016 at 08:43 AM · saveload

Questions concerning saving and loading data with tutorial code.

I can't help but notice that the way he saves is incomplete. What i mean is that, he doesn't explain how he can set the code up for the save_game function not to create the save file every time it is called and instead check if the file exists and then write data in it. Secondly, what if you want to save only a few data each time and not everything?

the code was like this :

             BinaryFormatter bf = new BinaryFormatter ();
             FileStream file = File.Create (Application.persistentDataPath + "/stateInfo.dat");
             SavedData data = new SavedData ();
     
                //put stuff in data here.
     
             bf.Serialize (file, data);
             file.Close ();

my question is: I check if the file exists, and then what do i write instead of:

  FileStream file = File.Create (Application.persistentDataPath + "/stateInfo.dat");
              SavedData data = new SavedData ();

so i can save the variables in data without creating the file again?

Also is it possible to save only a few of those variables instead of everything?

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