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Question by Noah-1 · Oct 10, 2012 at 02:55 PM · objecttagsnames

Avoid repeating code?

Hi guys, I have this code:

     function checkForButtons()
     {
         var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         var hit : RaycastHit;      
                
         if (Physics.Raycast (ray, hit, 200))
             {
                 var objecthit:Transform = hit.transform as Transform;
                    
                 if (hit.collider.name == "button_start")
                 {
                     print ("object clicked!");
                 }
             }          
     }


Plain and simple way to detect a touch on an object, the problem here is that I have multiple objects with different names (or tags) that need to detect the touches, how can I use this code without re writtting it for every single object?

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avatar image Mander · Oct 10, 2012 at 03:02 PM 0
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nested ifs, or a switch //////////// if{}else if{} else if{}

/////////// name = hit.collider.name

switch(name){ case "button_start" break; case "button_lol" break; }

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Answer by whydoidoit · Oct 10, 2012 at 04:19 PM

Write a generic version of this script:

CheckForButton.js

 function Update()
 {
     var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     var hit : RaycastHit;      

     if (Physics.Raycast (ray, hit, 200))
         {
           hit.transform.SendMessage("Touched", hit, SendMessage.DontRequireReceiver);
         }          
 }

Then put your code on the actual object being touched in a function Touched(hit : RaycastHit) - if you need to pass more parameters you would make up a class and put the hit as one of its members and then send an instance of that class to Touched.

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avatar image Noah-1 · Oct 10, 2012 at 04:28 PM 0
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This is what I'm talking about, thanks buddy!! great script!

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