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Question by
warby · Oct 20, 2011 at 10:04 AM ·
rigidbodyloadingstartupinitialize
asleep rigidbodys + async level load
when i load a level async all the rigid-bodys in that scene start awake and roll around. even though we have a script on them that sets them to be asleep on initialization ! if the level gets launched on its own they start asleep ...
is anyone else experiencing this ? anybody know a way around this ?
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