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Question by Uio443 · Nov 07, 2018 at 04:59 PM · loadingloadlevelmusicload sceneloadlevelasync

Load music only when everything is loaded

I am creating a game which has a lot to do with syncing to the music. Is there any way I can make sure that the music does not load earlier than the level or vice-versa.

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Answer by BlockFade · Nov 07, 2018 at 07:56 PM

Disable Play On Awake on the Music Audio Source and Create a script called "MusicOnSceneLoaded" on an empty game object with the following code.

 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class MusicOnSceneLoaded : MonoBehaviour
 {
   public AudioSource music;
   
 //Called when Script is loaded;
   void OnEnable()
 {
 music.Stop();
 music.playOnAwake = false;
 //Plays the music when the scene is loaded.
 SceneManager.sceneLoaded += PlayMusic;
 }
    public void PlayMusic(Scene scene, LoadSceneMode mode)
 {
   music.Play();
 }
 
 }

Comment on this reply if it doesn't work!

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