Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by seacharge · Sep 27, 2020 at 10:39 AM · audioaudiosourceaudiocliploading fileloading during runtime

How do I load an audio file from persistantdatapath?

Hello.


This question seems to have been asked tons of times with many different iterations of answers (some using old API and others using the newer one).

However, none seems to successfully work for me. The problem lies with after downloading the file, the audioclip that the downloadhandler is returning seems to be having an issue. The first thing that is a red flag for me is that the audioclip returned has a blank name ("") in it. Calling Play() on the audio source does absolutely nothing.

Of course, the first troubleshooting thing anyone would do is check if the source file works in the first place. I've verified that my downloader (FileUtils.DownloadToFile()) is working fine and I was able to play the .mp3 file on an external media player.

The next thing I tried was attempt to download a sample ogg file I found online (I changed AudioType to test this). This produced the same result and my audiosource had a clip with "" as its name and calling Play() did nothing.

Things I've tried:

1)

     IEnumerator LoadAudio(string URL)
     {
         //download the file
         yield return FileUtils.DownloadToFile(URL, result => { audioLocalPath= result; });
 
         UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(audioLocalPath, AudioType.MPEG);
 
         yield return www.SendWebRequest();
 
         audioSource.clip = DownloadHandlerAudioClip.GetContent(www);
 
         audioSource.Play();
     }



2)

     IEnumerator LoadAudio(string URL)
     {
         //download the file
         yield return FileUtils.DownloadToFile(URL, result => { audioLocalPath= result; });
 
         URL = "file://" + audioLocalPath;
 
         Debug.Log("Loading audio from : " + URL);
 
         using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(URL, AudioType.MPEG))
         {
 
             yield return www.SendWebRequest();
 
             if (www.isNetworkError || www.isHttpError)
             {
                 Debug.Log(www.error);
             }
             else
             {
                 AudioClip tClip = DownloadHandlerAudioClip.GetContent(www);
                 audioSource.clip = tClip;
                 audioSource.Play();
             }
         }
     }



3)

 IEnumerator LoadAudio(string URL)
     {
         yield return new WaitForEndOfFrame();
 
         UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(URL, AudioType.MPEG);
 
         DownloadHandlerAudioClip handler= www.downloadHandler as DownloadHandlerAudioClip;
         handler.streamAudio = true;
 
         yield return www.SendWebRequest();
 
         if (www.isHttpError || www.isNetworkError)
         {
             yield break;
         }
 
         audioSource.clip = handler.audioClip;
     }



Unity has not thrown any errors or warnings at all, so it makes it incredibly difficult and frustrating to debug this.

Btw I am running 2019.4.9f1 LTS and deploying to Android.



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

171 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I load an m4a file into an AudioClip? 1 Answer

Audio loops too early 2 Answers

No overlapping sounds 0 Answers

Question about audio (AudioSource). My ingame sound doesn't sound like the original audio file? 3 Answers

Can't seem to play my AudioClip? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges