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How to use this code for instantiate?
Hello guys, i'm trying to instantiate object without overlap. I'm using poisson disc sampling in this code how can i use for instantiate?
Check 16:30 in video he made test code for how to use it.
https://www.youtube.com/watch?v=7WcmyxyFO7o
How can i edit this code for my code(in bellow)?
Here is my instantiate code;
float XIns = Random.Range(-2.55f, 2.55f);
Vector3 rndVector = new Vector3(XIns, Random.Range(-1.6f, 4.1f), 0);
GameObject block = Instantiate(block1, rndVector, Quaternion.identity);
float XYZ = Random.Range(0.27f,0.7f);
block.transform.localScale = new Vector3(XYZ, XYZ, XYZ);
Thanks.
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