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Question by X10KND · Feb 27, 2015 at 11:17 AM · iosipod

iOS App Upload And Testing

I am making a football game of two players in 2d and I want to make the game in iOS version. i need help of how to scan for bugs by testing in an iOS device(my iPod 5) and how to upload the game in the app store. I know some basics of unity and c# programming. I have unity 4.6.2 and I my pc's operating system is windows 7 ultimate. please help

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Answer by Graham-Dunnett · Feb 27, 2015 at 11:19 AM

Forget iOS for now. Just make a great football game that runs on your PC. Once you have that working, and have some positive comments from your friends and testers, then start to think about iOS. As a minimum you'll need to learn about Input.GetTouch().

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avatar image tanoshimi · Feb 27, 2015 at 11:49 AM 0
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While I agree with this to some extent (i.e. if you're new to program$$anonymous$$g and game development, don't worry about the details of the App Store publishing process just yet....), if your ultimate target is a mobile device you should always be $$anonymous$$dful of that during development. i.e. Consider limited processing power, small screen size, and the nuances of touch input rather than mouse/keyboard.

You can't just take a game that's been developed to work well on PC, change all the inputs to use GetTouch() and expect it to be a great game on iOS :)

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Answer by gjf · Feb 27, 2015 at 10:45 AM

if you're developing for iOS then at some point you'll need a mac and an apple developer account (which is $99 or equivalent in your local currency).

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Answer by alok-kr-029 · Feb 27, 2015 at 11:34 AM

Go through the tutorials http://unity3d.com/learn/tutorials/modules and start making game

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