Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 3Duaun · Jan 09, 2011 at 01:03 AM · animationiphoneipadipodbvh

BVH animation performance on iOS devices?

Has anyone here tested BVH(motion capture) animation inside of an iOS unity app(using multiple actors preferably)?

I've heard that there can be a sizable performance hit, and to stick with traditionally animated skeletons(20 bones or less) for realtime animation on iOS devices. Does anyone have any insight they can offer, experiences with this preferably?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Justin Warner · Jan 09, 2011 at 03:24 AM 0
Share

I'm sure it'll work... I mean, you export the file with the animation, as and FBX, it just saves that animation... I doubt Unity will be able to decide whether or not the animation was done with BVH or key frames. Just what I think.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Peter G · Jan 09, 2011 at 03:52 AM

Unity won't know how you created your animations as long as you bake your BVH into bone-based keyframe animations and export them as a file format Unity can read.

Your biggest problem will be your meshes themselves. Using too many bones is a big performance hit and that is really what you want to watch out for. You might want to go through your animations after you capture them and simplify them (Do you really need each finger etc?)

Unity has keyframe reduction in the import settings that will also help optimize your animations.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image numberkruncher · Mar 05, 2012 at 05:55 AM 0
Share

I would like to use "Rigify to Unity" with the main character which has 6184 faces. How well is this likely to perform on iOS? Only the main character will have bones.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Are apps that use AssetBundles always out-of-luck when a client's offline? 1 Answer

Replace Graphics with inserted picture 0 Answers

release only for ipad 1 Answer

animation stops playing on iOS 1 Answer

How do you make an iPhone Game with Unity? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges