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How to fix bugs that only occur on build?
I've got an in-game glitch that only occur on build, not in the editor. Wondering if there's a way to check that out. There's no debug.log or anything of the sort, so how could I isolate the problems?
My thoughts so far would be to change things here and there and build the game to see what works. Just randomly do things and build every minute along the way. So far this doesn't seem to cut it. Are there more efficient ways to peek into the system at build-time???
-Unity 2019.2.17f1 LWRP
-(It's a screen flickering and going dark, in case you're wondering.)
Answer by ttmmiizz100 · Feb 09, 2020 at 02:03 PM
All console logs are stored in ..._Data/output_log.txt if you are using a Windows Standalone build.
Answer by Klarax · Feb 10, 2020 at 09:27 AM
you can run the build and have unity run in the bg. might be a pro option only though as im not sure.
Answer by Nk_Khumbhani · Feb 10, 2020 at 12:25 PM
you can use this asset to debug in device https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068
Answer by shieldgenerator7 · Jan 14, 2021 at 04:02 AM
Console logs for builds might be stored in the AppData folder for your game. Look for a Player.log
file there
https://forum.unity.com/threads/script-not-working-in-build-ok-in-editor.40806/#post-6718612
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