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Question by GunMetalGames · Aug 01, 2020 at 10:44 PM · collisionrigidbodycollidersclippingrigidbody collision

Character is not Colliding despite having a Box Collider and Rigidbody

Howdy! As the title says: my character and parts of the environment have Rigidbody components AND box colliders. They're all the default, uniform size. I've attached pictures from the inspector tool, as well as my code below.

alt textalt text


 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Movement : MonoBehaviour
 {
 
     public GameObject player;
     public float speed = 0.5f; //this variable tells Unity how many units we want to move per input. In this case, we move half of 1 unit.
     public float rotationSpeed = 100.0f;
     private Rigidbody rb; //establishes a variable for this code, "rb" for "RigidBody"
 
     private void Start()
     {
         rb = GetComponent<Rigidbody>(); //tells Unity that "rb" means we're using the RigidBody component
     }
 
    
     void Update()
     {
 
         // PLAYER MOVEMENT IS HERE
 
         Vector3 move = Vector3.zero;
 
         if (Input.GetKeyDown(KeyCode.W)) //move forward
         {
             move = transform.forward * speed;
         }
         else if (Input.GetKeyDown(KeyCode.S)) //move backward
         {
             move = -transform.forward * speed;
         }
 
         if (Input.GetKeyDown(KeyCode.A)) //move left
         {
             move = -transform.right * speed;
         }
         else if (Input.GetKeyDown(KeyCode.D)) //move right
         {
             move = transform.right * speed;
         }
 
         //rb.MovePosition(transform.position + move); (this comment is just me keeping a copy of the rb.MovePosition command, in case I need it later.)
         transform.position += move; //STRAFE RIGHT
 
 
 
         if (Input.GetKeyDown("q"))
         {
             transform.Rotate(0f, -90f, 0f);
         }
         if (Input.GetKeyDown("e"))
         {
             transform.Rotate(0f, 90f, 0f);
         }
 
     }
 
 }

1.png (54.2 kB)
2.png (52.7 kB)
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avatar image UnityedWeStand · Aug 01, 2020 at 10:56 PM 0
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I don't see the rigidbody component on the floor?

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