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Optimization for mobile game?
Optimization for mobile game? I've set up a mobile game and I've been using unity remote, I thought the low quality was because of the remote, but when I built and ran it on my phone, the quality was extremely bad and the game lagged a lot. I'm using unity post processing stack, I've tried to optimize it as much as I could, but I'm not very skilled with it and don't understand most of the options. If you need to see some settings just ask and I'll send a screenshot, thanks, (Game runs at about what looks to be 5 - 10 frames on mobile) No issues in the actually unity game scene.
Hi, what post processing effects do you use?
I suggest you to turn off antialiasing in quality settings in project for all levels for android device. Antialiasing just kill all perfomance on mobile devices.
Answer by fffMalzbier · Aug 09, 2019 at 10:57 AM
Postadressierung is very heavy on mobile devices. Try running with out it. You can connect the Profiler to your debug build and see what is taking so long int your frame.
Hey, the effects really pull together the project, and I was asking if maybe there is some sort of fast mode, or way to optimize it.
What effects are you using? It really depends on it. Lens flare? $$anonymous$$otion blur? What shaders do you use for models? Standart or mobile shaders?
I'm using bloom, vignette, eye adaptation, chromatic aberrations, and anti aliasing. It's a 2d game so the sprites are standard? I don't know what mobile shaders are.
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