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Switch on a second camera, makes all world canvases disappear
So I want to show a small portait of the hero when he picks up a 'lore' item,
I was doing this by switch on a second camera looking to player , and then feeding that in a Target Texture , and then using the texture on a material, and finally assigning the material to the Main Camera UI, Image object.
On previous versions I had no issue, also the wierd thing is, that I also have no issue on the Editor environment.
This bug only occurs in the compiled exe
any ideas?
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