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Question by sgoodrow · Feb 13, 2013 at 12:56 AM · terraingrassheighthack

Is it possible to set the Height and Width of individual Grass Prototypes?

Is it possible to set the Height and Width of individual Grass Prototypes, or is this set up in the shader and affects all similar instances of a single type? I know there is nothing exposed or written in the public documentation, so I am hoping an expert might see this and inform me of some deeper information, or a path to it.

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avatar image sgoodrow · May 17, 2013 at 09:58 PM 0
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Returning to this with a lot more knowledge of the terrain system, the answer is no as of Unity 4.0.

avatar image Kirbyrawr · Jun 06, 2013 at 02:41 PM 0
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The answer is yes ^^

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Answer by Kirbyrawr · Jun 06, 2013 at 02:38 PM

Man i did it, i'm crying!:

 #pragma strict
 var terrain : Terrain;
 var grasscolor : Color;
 function Start () {
 var grass : DetailPrototype[] = terrain.terrainData.detailPrototypes;
 grass[0].maxHeight = 5;
 terrain.terrainData.detailPrototypes = grass;
 }

alt text

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avatar image Kirbyrawr · Jun 06, 2013 at 02:38 PM 0
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The first grass is maximum height 5 and the second grass is maximum 2

It's done in unity 3.5.7

avatar image sgoodrow · Jun 06, 2013 at 03:33 PM 0
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Again, and for the last time, you are changing the prototype TYPE, not the INSTANC$$anonymous$$ You are misunderstanding the initial question. There are many documented answers to how to change the prototype properties.

avatar image Kirbyrawr · Jun 06, 2013 at 03:35 PM 0
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What do you mean by Instance?

avatar image Kirbyrawr · Jun 06, 2013 at 03:37 PM 0
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I'm changing the instance, for example this grass is initial green, and it's instanced!... I'm not changing the Type. Your question is clear:

"Is it possible to set the Height and Width of individual Grass Prototypes" And with this script you can ..

avatar image sgoodrow · Jun 06, 2013 at 03:48 PM 0
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