Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fared · Jun 24, 2015 at 10:50 AM · unity 5newbiec# tutorialstatementgamedesign

How do I make script in C# the result will execute if all the boxes is fill up?

I make a put in a box game. How do I make script in C# the result will execute if all the boxes is fill up and if all the boxes not fill up the result will not execute?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Wisearn · Jun 24, 2015 at 02:29 PM 0
Share

put a trigger on the box and colliders on the objects, and then have a script on the box that says

 void OnTriggerEnter () {
     putInBox += 1; //this is an integer
     IsTheBoxFull();
 }
 
 void IsTheBoxFull() {
     if (putInBox >= 5) {
         execute code
     } else {
         still need to put more in box
     }
 }

and then another script that lets you pick up objects and drop them into the box with the mouse

avatar image Fared · Jun 24, 2015 at 03:05 PM 0
Share

sorry for the short explanation.. the game is 3D.. my current code is like this :

void Update () {

 }
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "cube" || other.tag == "sphere")
     {
         print ("You Win!");
     }
         
     }

}

I want to make the "you win" will appear if cube and sphere is successfully placed in the box.

avatar image Wisearn · Jun 24, 2015 at 03:40 PM 0
Share

So in my code I use an integer where each time I count +1

and then you can just check if (integer = 2) { print ("You win!"); }

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

[HELP WANTED] Blender FBX to Unity Animation Issue 0 Answers

please help, i have had this erroe for a long time:,Please help, i have had this issue for a long time. here is the error 0 Answers

Leaderboard system 2 Answers

Restart the scene without changing the scoreboard 0 Answers

How to save coins with PlayerPrefs 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges