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              This question was 
             closed May 24, 2014 at 07:39 AM by 
             Fattie for the following reason: 
             
 
            Duplicate Question
 
               Question by 
               NutellaDaddy · May 23, 2014 at 06:01 PM · 
                normalshitstatement  
              
 
              Only assignment, call, increment, decrement, and new object expressions can be used as a statement
If I can't declare it as a statement should I just wait until I need to use it? It's a very simple question ,but I need to know if I[m going about this the right way. How could I store hit.normal in a variable?
Here's the script:
 using UnityEngine;
 using System.Collections;
 
 //
 //THIS SCRIPT CONTROLS THE MOVEMENT OF THE PLAYER 
 //
 [RequireComponent (typeof (Rigidbody))]
 public class PlayerMovement : MonoBehaviour 
 {
     //ALL OF THE PUBLIC VARIABLES
     public float walkSpeed = 6.0f;
     public float runSpeed = 12.0f;
     public float jumpSpeed = 8.0f;
 
     //ALL OF THE PRIVATE VARIABLES
     private Vector3 moveDirection;
     private float speed;
 
     void Start () 
     {
         speed = walkSpeed;
     }
     void Update () 
     {
         moveDirection = new Vector3 (Input.GetAxisRaw ("Horizontal"),0, Input.GetAxisRaw ("Vertical")).normalized;
 
         RaycastHit hit;
         Physics.Raycast (transform.position, -Vector3.up, out hit);
 
         if (Physics.Raycast (transform.position, -Vector3.up, out hit))
         {
             hit.normal;
         }
     }
     void FixedUpdate()
     {
         rigidbody.MovePosition (rigidbody.position + transform.TransformDirection(moveDirection) * speed * Time.deltaTime);
     }
 }
 
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by tanoshimi · May 23, 2014 at 06:04 PM
"How could I store hit.normal in a variable?"
 Vector3 hitNormalSavedInAVariable;
 hitNormalSavedInAVariable = hit.normal;
?
Tano, be sure to just CLOSE pointless questions like this after answering them and ticking your own answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                