Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed May 24, 2014 at 07:39 AM by Fattie for the following reason:

Duplicate Question

avatar image
0
Question by NutellaDaddy · May 23, 2014 at 06:01 PM · normalshitstatement

Only assignment, call, increment, decrement, and new object expressions can be used as a statement

If I can't declare it as a statement should I just wait until I need to use it? It's a very simple question ,but I need to know if I[m going about this the right way. How could I store hit.normal in a variable?

Here's the script:

 using UnityEngine;
 using System.Collections;
 
 //
 //THIS SCRIPT CONTROLS THE MOVEMENT OF THE PLAYER 
 //
 [RequireComponent (typeof (Rigidbody))]
 public class PlayerMovement : MonoBehaviour 
 {
     //ALL OF THE PUBLIC VARIABLES
     public float walkSpeed = 6.0f;
     public float runSpeed = 12.0f;
     public float jumpSpeed = 8.0f;
 
     //ALL OF THE PRIVATE VARIABLES
     private Vector3 moveDirection;
     private float speed;
 
     void Start () 
     {
         speed = walkSpeed;
     }
     void Update () 
     {
         moveDirection = new Vector3 (Input.GetAxisRaw ("Horizontal"),0, Input.GetAxisRaw ("Vertical")).normalized;
 
         RaycastHit hit;
         Physics.Raycast (transform.position, -Vector3.up, out hit);
 
         if (Physics.Raycast (transform.position, -Vector3.up, out hit))
         {
             hit.normal;
         }
     }
     void FixedUpdate()
     {
         rigidbody.MovePosition (rigidbody.position + transform.TransformDirection(moveDirection) * speed * Time.deltaTime);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by tanoshimi · May 23, 2014 at 06:04 PM

"How could I store hit.normal in a variable?"

 Vector3 hitNormalSavedInAVariable;
 hitNormalSavedInAVariable = hit.normal;

?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NutellaDaddy · May 23, 2014 at 06:31 PM 0
Share

I was trying to use a Vector 3 variable, sorry

avatar image Fattie · May 24, 2014 at 07:40 AM 0
Share

Tano, be sure to just CLOSE pointless questions like this after answering them and ticking your own answer

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I get back a hit? 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Ragdollize kinematic rigidbodies 0 Answers

NullReferenceException: Object reference not set to an instance of an object Raycast...? 1 Answer

How to import the object from server to unity 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges