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Can't find and access (used persistentDataPath) saved file after building the game on Android?
Hi guys! I saved my game data's on my Mac's Library folder. When I play the game in the editor I can load my saved files. But after I built my game on android which is converted to API and tested my game on my Android device it can't find or access to saved files. I changed Writing Permission to External. What I think is that when Unity builds the game to API, it isn't writing my saved files to API. Anyone?
Can you show some code about the read and write data process? I think the problem maybe because you miss something with the file path. Tips: I see you are using $$anonymous$$AC, you can use ter$$anonymous$$al and logcat to see and debug what happen with your game.
Answer by exvalid · Jul 19, 2018 at 06:39 AM
Yea its bundling everything in assets folder looking for a solution atm
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