Crashes on live device on startup(Android)
Alright so I just bought a new laptop and installed the latest Unity3D onto it. I transferred my project folder for my game over from my desktop to my laptop. Along with the keystore. When I build the application it builds fine, and when I run it inside of Unity everything works as it should. However when I select build and run, as soon as the Built with unity splash screen shows my game crashes and states "Unfortunately [APP NAME] has stopped running." So out of curiosity I created a new project, built a small game, and ran that on my phone, it deployed fine without any issues. So my question is, what would cause my preexisting application to fail? If I run the application on my desktop to my phone everything works as expected. I'm only having an issue running it on my laptop.(Which is now my primary development computer.)