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Question by Arman · Dec 29, 2010 at 09:47 AM · touchunityiphoneiphonetouch

Moving An Object With Touch

for(touch in iPhoneInput.touches) {
     if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) {
          transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10));
     }
}

I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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Answer by vmnoodel · Jun 30, 2014 at 08:59 PM

 // Update is called once per frame
 void Update () {
     
 
     foreach(Touch touch in Input.touches) {
         if(touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Began) {
             transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y,10));
         }
     }


 }
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