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Question by Sajjoo · Jun 20, 2011 at 06:18 AM · accelerometerfilterunityiphone

Low pass filter on iphone accelerometer.

Hello guys, I have to filter out my iPhone,s noisy values which i get from the accelerometer. so i got a sample code from unity,s website.

 var AccelerometerUpdateInterval : float = 1.0 / 60.0;
 var LowPassKernelWidthInSeconds : float = 1.0;
 
 private var LowPassFilterFactor : float = AccelerometerUpdateInterval / LowPassKernelWidthInSeconds; // tweakable
 private var lowPassValue : Vector3 = Vector3.zero;
 function Start () {
     lowPassValue = Input.acceleration;
 }
 
 function LowPassFilterAccelerometer() : Vector3 {
     lowPassValue = Mathf.Lerp(lowPassValue, Input.acceleration, LowPassFilterFactor);
     return lowPassValue;
 }

here i get an error on Mathf.Lerp function. it says Mathf.Lerp takes the parameters (float, float, float). so what else should i use instead of this ?

any help will be appreciative.

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Answer by CHPedersen · Jun 20, 2011 at 06:38 AM

The variables lowPassValue and Input.acceleration are both of type Vector3. You're passing Vector3, Vector3, float to a function that takes float, float, float. That's why it's failing.

If my hunch is correct, it looks like you're using the code that's also available in this forum thread:

http://forum.unity3d.com/threads/15029-Iphone-Shaking

Notice that the lerp function used is Vector3.Lerp, used to linearly interpolate between two vectors. You're using Mathf.Lerp, which interpolates between floating point numbers.

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avatar image Sajjoo · Jun 20, 2011 at 07:01 AM 0
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so shall i use Vector3.Lerp function?

avatar image CHPedersen · Jun 20, 2011 at 07:23 AM 0
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I haven't followed the specifics of the math involved in the creation of a lowpass filter, so my reply is concerned with the syntactic correctness of your code, not the semantic. This means that if you're following the example I think you are then yes, you need to use Vector3.Lerp. I guarantee that doing so will fix your compile-time error, but I don't guarantee it will make your solution mathematically correct. ;-)

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Answer by codejoy · Jan 23, 2014 at 07:57 AM

I just posted a topic on this, it seems like the docs have a typo in it?

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